![]() If Tifa has HP Critical, Poison, Sadness, Silence, Slow, and Darkness, the damage is doubled Death Sentence and Slow-numb triple the damage. If she is in Death Sentence status, the damage is quadrupled. If Tifa's HP is critical the weapon's power is doubled. Nibel (take slide 2 in area with Materia Keeper) Couple of her weapons have unique damage formulae and deal more damage the more status ailments Tifa is afflicted with.įind: Costa del Sol (Villa Cloud basement)įind: Nibelheim (Part 1 (talk to man in black in Tifa's house))įind: Temple of the Ancients (bottom of room before Red Dragon room)įind: Mt. Tifa's gloves cannot be thrown with the Throw command. Master Magic, Master Command, Master Summon, Enemy Skill, and Underwater materia do not add to this formula. ![]() The more AP is equipped on this weapon, the more damage it does. (Part 2 (treasure chest in the shop))ĭespite using melee animations and it not being stated in its description, Pile Banger is a long range weapon.įind: Midgar Underground (Part 2 (in area before the subway))įind: Sister Ray stairs in Midgar (in treasure chest Barret must be present) Steal: Custom Sweeper (world map ( Midgar Area))įind: Mansion (in room next to mansion safe)įind: Shinra Bldg. Most of Barret's weapons are long-range, meaning they can hit enemies that are "out of reach" and do the same damage in the back row as in the front row. īarret's default weapon, the Gatling Gun, cannot be sold or thrown. The more HP Cloud has, the more damage this weapon will do. įind: Sunken Gelnika (in treasure chest in first room)ĭrop: Ultimate Weapon (final battle over Cosmo Canyon) If 1 ally is dead the weapon's power is doubled, if 2 allies are dead the weapon's power is tripled. Win battle and open chest)įind: Rocket Town (before Carry Armor, talk to man who watches rocket twice) Nibel (first area on a mountain)įind: Temple of the Ancients (in area with clock, get knocked off by hands. Cloud and Cid are the only ones to have a weapon with triple Materia growth.įind: Junon (get 100+ points during Rufus's send-off)įind: Mt. For pure spellcasting roles, Iron Blade is outclassed by other weapons, but the Iron Blade does not compromise as heavily.Cloud's default weapon, the Buster Sword, cannot be sold or thrown. Cloud should take advantage of the magic attack bonus and his own high Magic attribute, while also guarding often in melee range to take advantage of attacks. When using the Iron Blade, Cloud's role focuses more on defense and spellcasting than on dealing physical damage. Furthermore, the Mythril Saber has a much higher magic attack bonus, and more abilities that improve Cloud's spellcasting. Twin Stinger has similar materia slot growth as the Iron Blade, but its slots link earlier, and it provides greater MP. Iron Blade also includes an ability that improves Cloud's limit break damage.Ĭompared to Cloud's other weapons, the Iron Blade provides fairly high durability, particularly in terms of physical defense. Its greatest boon to Cloud's durability is Reprieve, which allows him to survive fatal attacks at 1 HP, though this is only obtained at the sixth weapon level. Most of its unlocks focus on improving Cloud's durability, with one ability boosting healing spells Cloud casts on himself by +50%, one reducing physical damage Cloud takes by 10%, and another improving the strength of Cloud's counters in Punisher Mode by +5%. It provides a fairly high magic attack, second only to the Mythril Saber, while still providing a respectable attack power stat. The Iron Blade focuses on durability and spellcasting. Survive an otherwise fatal attack with 1 HP. Increases damage dealt by fire, ice, lightning, and wind attacks. Iron Blade Sub-Core V - Weapon Level: 6 - Required SP: 16 ![]() Iron Blade Sub-Core IV - Weapon Level: 5 - Required SP: 14 Recover MP when taking significant damage.Īdds an additional materia slot or links two existing slots. Iron Blade Sub-Core III - Weapon Level: 4 - Required SP: 12 Significantly increases the effectiveness of healing spells cast on you when HP is 25% or lower. Increases the rate at which the limit gauge fills when HP is 25% or lower. Iron Blade Sub-Core II - Weapon Level: 3 - Required SP: 8 Increases defense when HP is 75% or higher. Increases magic attack power when HP is 75% or higher. Iron Blade Sub-Core I - Weapon Level: 2 - Required SP: 6 Increases damage dealt when countering in punisher mode. Reduces physical damage taken when successfully guarding. Physical Damage Reduction 10% when Guarding Skills Iron Blade Core - Weapon Level: 1 - Required SP: 4 Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measureġ1 June 2021 Upgrades Materia slots Materia slots ![]()
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